canvas知识总结
更新时间:2017年01月25日 11:23:23 作者:13611606223
本文主要介绍了canvas的相关知识。具有很好的参考价值,下面跟着小编一起来看下吧
1.基础知识
canvas元素绘制图像的时候有两种方法,分别是
context.fill()//填充 context.stroke()//绘制边框
style:在进行图形绘制前,要设置好绘图的样式
context.fillStyle//填充的样式 context.strokeStyle//边框样式 context.lineWidth//图形边框宽度
context.arc(centerx圆心横左边,centery圆心纵坐标,radius半径,startingAngle起始弧度值,endingAngle结束弧度值,anticlockwise='false'顺时针默认false)
2.绘制非填充线段
<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title></title> <link rel="stylesheet" href="http://r01.uzaicdn.com/content/v1/styles/subject.css"> <link rel="stylesheet" href="styles/lianxi.css"> <script src="http://r01.uzaicdn.com/content/v1/scripts/core.js"></script> <script src="scripts/lianxi.js"></script> <!--[if lt IE 9]><script src="//r.uzaicdn.com/content/libs/html5shiv.js"></script><![endif]--> <!--[if IE 6]><script src="//r.uzaicdn.com/content/libs/dd_belatedpng_0.0.8a-min.js" type="text/javascript"></script><script>DD_belatedPNG.fix('.png');</script><![endif]--> <style type="text/css"> .canvas{border: 1px solid #000;display: block;margin: 0 auto;margin-top: 50px;} </style> <script> window.onload=function(){ function draw(){ var canvas = document.getElementById('canvas'); if (canvas.getContext){ var ctx = canvas.getContext('2d'); canvas.width=300; canvas.height=300; ctx.beginPath(); //一个绘画开始 ctx.moveTo(50,50);//线段起点 ctx.lineTo(100,100);//终点1 ctx.lineTo(50,100);//终点2 ctx.lineTo(50,50);//终点3 ctx.lineWidth=5;//边框宽度 ctx.strokeStyle="red"; //边框样式 ctx.closePath(); //一个绘画结束 ctx.stroke();//绘制线段 }else{ alert('当前浏览器不支持,请更换浏览器'); } } draw(); } </script> <style tyrp="text/css"> canvas{ border: 1px solid black;margin: 0 auto;display: block;} </style> </head> <body> <canvas id="canvas">当前浏览器不支持,请更换浏览器</canvas> </body> </html>
3.绘制填充图形
<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title></title> <link rel="stylesheet" href="http://r01.uzaicdn.com/content/v1/styles/subject.css"> <link rel="stylesheet" href="styles/lianxi.css"> <script src="http://r01.uzaicdn.com/content/v1/scripts/core.js"></script> <script src="scripts/lianxi.js"></script> <!--[if lt IE 9]><script src="//r.uzaicdn.com/content/libs/html5shiv.js"></script><![endif]--> <!--[if IE 6]><script src="//r.uzaicdn.com/content/libs/dd_belatedpng_0.0.8a-min.js" type="text/javascript"></script><script>DD_belatedPNG.fix('.png');</script><![endif]--> <style type="text/css"> .canvas{border: 1px solid #000;display: block;margin: 0 auto;margin-top: 50px;} </style> <script> window.onload=function(){ function draw(){ var canvas = document.getElementById('canvas'); if (canvas.getContext){ var ctx = canvas.getContext('2d'); canvas.width=300; canvas.height=300; ctx.beginPath(); //一个绘画开始 ctx.moveTo(50,50);//线段起点 ctx.lineTo(100,100);//终点1 ctx.lineTo(50,100);//终点2 ctx.lineTo(50,50);//终点3 ctx.fillStyle='red'; ctx.fill(); //边框添加 ctx.lineWidth=5;//边框宽度 ctx.strokeStyle="blue"; //边框样式 ctx.closePath(); //一个绘画结束 ctx.stroke();//绘制线段 }else{ alert('当前浏览器不支持,请更换浏览器'); } } draw(); } </script> <style tyrp="text/css"> canvas{ border: 1px solid black;margin: 0 auto;display: block;} </style> </head> <body> <canvas id="canvas">当前浏览器不支持,请更换浏览器</canvas> </body> </html>
4.绘制圆弧
<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title></title> <link rel="stylesheet" href="http://r01.uzaicdn.com/content/v1/styles/subject.css"> <link rel="stylesheet" href="styles/lianxi.css"> <script src="http://r01.uzaicdn.com/content/v1/scripts/core.js"></script> <script src="scripts/lianxi.js"></script> <!--[if lt IE 9]><script src="//r.uzaicdn.com/content/libs/html5shiv.js"></script><![endif]--> <!--[if IE 6]><script src="//r.uzaicdn.com/content/libs/dd_belatedpng_0.0.8a-min.js" type="text/javascript"></script><script>DD_belatedPNG.fix('.png');</script><![endif]--> <style type="text/css"> canvas{border: 1px solid #000;display: block;margin: 0 auto;margin-top: 50px;} </style> <script> window.onload=function(){ function draw(){ var canvas = document.getElementById('canvas'); if (canvas.getContext){ var ctx = canvas.getContext('2d'); canvas.width=800; canvas.height=800; ctx.beginPath(); //开始一个新的绘画 ctx.lineWidth=5;//边框宽度 ctx.strokeStyle="red"; //边框样式 ctx.arc(100, 100, 30, 0, 1.5*Math.PI); ctx.closePath(); //一个绘画结束,如果绘画不是封闭的,就封闭起来 ctx.stroke();//绘制线段 ctx.beginPath(); //开始一个新的绘画 ctx.lineWidth=5;//边框宽度 ctx.strokeStyle="red"; //边框样式 ctx.arc(200, 100, 30, 0, 2*Math.PI); ctx.closePath(); //一个绘画结束,如果绘画不是封闭的,就封闭起来 ctx.stroke();//绘制线段 ctx.beginPath(); //开始一个新的绘画 ctx.lineWidth=5;//边框宽度 ctx.strokeStyle="red"; //边框样式 ctx.arc(300, 100, 30, 0, 0.5*Math.PI); ctx.closePath(); //一个绘画结束,如果绘画不是封闭的,就封闭起来 ctx.stroke();//绘制线段 ctx.beginPath(); //开始一个新的绘画 ctx.lineWidth=5;//边框宽度 ctx.strokeStyle="red"; //一个绘画结束,如果绘画不是封闭的,就封闭起来 ctx.arc(400, 100, 30, 0, 0.5*Math.PI,true);//注意:0*PI,0.5*PI,1*PI,1。5*PI,2*PI所占据的位置是固定的 ctx.closePath(); //一个绘画结束 ctx.stroke();//绘制线段 ctx.beginPath(); //开始一个新的绘画 ctx.fillStyle="red"; //边框样式 ctx.arc(500, 100, 30, 0, 1.5*Math.PI); ctx.closePath(); //一个绘画结束,如果绘画不是封闭的,就封闭起来 ctx.fill();//绘制填充 ctx.beginPath(); //开始一个新的绘画 ctx.lineWidth=5;//边框宽度 ctx.strokeStyle="red"; //边框样式 ctx.arc(600, 100, 30, 0, 1.5*Math.PI); ctx.stroke();//绘制线段 }else{ alert('当前浏览器不支持,请更换浏览器'); } } draw(); } </script> </head> <body> <canvas id="canvas">当前浏览器不支持,请更换浏览器</canvas> </body> </html>
5.绘制矩形
<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title></title> <link rel="stylesheet" href="http://r01.uzaicdn.com/content/v1/styles/subject.css"> <link rel="stylesheet" href="styles/lianxi.css"> <script src="http://r01.uzaicdn.com/content/v1/scripts/core.js"></script> <script src="scripts/lianxi.js"></script> <!--[if lt IE 9]><script src="//r.uzaicdn.com/content/libs/html5shiv.js"></script><![endif]--> <!--[if IE 6]><script src="//r.uzaicdn.com/content/libs/dd_belatedpng_0.0.8a-min.js" type="text/javascript"></script><script>DD_belatedPNG.fix('.png');</script><![endif]--> <style type="text/css"> canvas{border: 1px solid #000;display: block;margin: 0 auto;margin-top: 50px;} </style> <script> window.onload=function(){ function draw(){ var canvas = document.getElementById('canvas'); if (canvas.getContext){ var ctx = canvas.getContext('2d'); canvas.width=500; canvas.height=500; ctx.fillRect(25,25,100,100);//绘制一个填充的矩形 ctx.clearRect(45,45,60,60);//清除指定矩形区域,让清除部分完全透明 ctx.strokeRect(50,50,50,50); //绘制一个矩形的边框 }else{ alert('当前浏览器不支持,请更换浏览器'); } } draw(); } </script> </head> <body> <canvas id="canvas">当前浏览器不支持,请更换浏览器</canvas> </body> </html>
6.绘制文本
<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title></title> <link rel="stylesheet" href="http://r01.uzaicdn.com/content/v1/styles/subject.css"> <link rel="stylesheet" href="styles/lianxi.css"> <script src="http://r01.uzaicdn.com/content/v1/scripts/core.js"></script> <script src="scripts/lianxi.js"></script> <!--[if lt IE 9]><script src="//r.uzaicdn.com/content/libs/html5shiv.js"></script><![endif]--> <!--[if IE 6]><script src="//r.uzaicdn.com/content/libs/dd_belatedpng_0.0.8a-min.js" type="text/javascript"></script><script>DD_belatedPNG.fix('.png');</script><![endif]--> <style type="text/css"> canvas{border: 1px solid #000;display: block;margin: 0 auto;margin-top: 50px;} </style> <script> window.onload=function(){ function draw(){ var canvas = document.getElementById('canvas'); if (canvas.getContext){ var ctx = canvas.getContext('2d'); canvas.width=500; canvas.height=500; ctx.font = "48px serif"; ctx.fillText("Hello world", 10, 50); }else{ alert('当前浏览器不支持,请更换浏览器'); } } draw(); } </script> </head> <body> <canvas id="canvas">当前浏览器不支持,请更换浏览器</canvas> </body> </html>
<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title></title> <link rel="stylesheet" href="http://r01.uzaicdn.com/content/v1/styles/subject.css"> <link rel="stylesheet" href="styles/lianxi.css"> <script src="http://r01.uzaicdn.com/content/v1/scripts/core.js"></script> <script src="scripts/lianxi.js"></script> <!--[if lt IE 9]><script src="//r.uzaicdn.com/content/libs/html5shiv.js"></script><![endif]--> <!--[if IE 6]><script src="//r.uzaicdn.com/content/libs/dd_belatedpng_0.0.8a-min.js" type="text/javascript"></script><script>DD_belatedPNG.fix('.png');</script><![endif]--> <style type="text/css"> canvas{border: 1px solid #000;display: block;margin: 0 auto;margin-top: 50px;} </style> <script> window.onload=function(){ function draw(){ var canvas = document.getElementById('canvas'); if (canvas.getContext){ var ctx = canvas.getContext('2d'); canvas.width=500; canvas.height=500; ctx.font = "48px serif"; ctx.strokeText("Hello world", 10, 50); }else{ alert('当前浏览器不支持,请更换浏览器'); } } draw(); } </script> </head> <body> <canvas id="canvas">当前浏览器不支持,请更换浏览器</canvas> </body> </html>
7.图片操作
<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title></title> <link rel="stylesheet" href="http://r01.uzaicdn.com/content/v1/styles/subject.css"> <link rel="stylesheet" href="styles/lianxi.css"> <script src="http://r01.uzaicdn.com/content/v1/scripts/core.js"></script> <script src="scripts/lianxi.js"></script> <!--[if lt IE 9]><script src="//r.uzaicdn.com/content/libs/html5shiv.js"></script><![endif]--> <!--[if IE 6]><script src="//r.uzaicdn.com/content/libs/dd_belatedpng_0.0.8a-min.js" type="text/javascript"></script><script>DD_belatedPNG.fix('.png');</script><![endif]--> <style type="text/css"> canvas{border: 1px solid #000;display: block;margin: 0 auto;margin-top: 50px;} </style> <script> window.onload=function(){ function draw(){ var canvas = document.getElementById('canvas'); if (canvas.getContext){ var ctx = canvas.getContext('2d'); canvas.width=500; canvas.height=500; var img=new Image(); img.src='http://gzdl.cooco.net.cn/files/down/test/imggzdl/312/15812.jpg' img.onload=function(){ ctx.drawImage(img,0,0); ctx.beginPath(); ctx.moveTo(30,96); ctx.lineTo(70,66); ctx.lineTo(103,76); ctx.lineTo(170,15); ctx.stroke(); } }else{ alert('当前浏览器不支持,请更换浏览器'); } } draw(); } </script> </head> <body> <canvas id="canvas">当前浏览器不支持,请更换浏览器</canvas> </body> </html>
以上就是本文的全部内容,希望本文的内容对大家的学习或者工作能带来一定的帮助,同时也希望多多支持脚本之家!
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