iOS实现新年抽奖转盘效果的思路
更新时间:2020年04月17日 14:41:31 作者:qq_27501365
这篇文章主要为大家详细介绍了iOS实现抽奖转盘效果的思路,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
临近春节,相信不少app都会加一个新的需求——新年抽奖
不多废话,先上GIF效果图
DEMO链接
1. 跑马灯效果
2. 抽奖效果
实现步骤:
一、跑马灯效果
其实很简单,就是通过以下两张图片,用NSTimer无限替换,达到跑马灯的效果
实现代码:
_rotaryTable = [[UIImageView alloc] initWithFrame:CGRectMake((kScreenWidth-366*XT)/2, 218*XT, 366*XT, 318*XT)]; _rotaryTable.tag = 100; [_rotaryTable setImage:[UIImage imageNamed:@"bg_lamp_1"]]; [scrollView addSubview:_rotaryTable]; _itemBordeTImer = [NSTimer scheduledTimerWithTimeInterval:0.5 target:self selector:@selector(itemBordeTImerEvent) userInfo:nil repeats:YES]; [[NSRunLoop currentRunLoop] addTimer:_itemBordeTImer forMode:NSRunLoopCommonModes];
- (void)itemBordeTImerEvent { if (_rotaryTable.tag == 100) { _rotaryTable.tag = 101; [_rotaryTable setImage:[UIImage imageNamed:@"bg_lamp_2"]]; }else if (_rotaryTable.tag == 101){ _rotaryTable.tag = 100; [_rotaryTable setImage:[UIImage imageNamed:@"bg_lamp_1"]]; } }
二、抽奖效果
1.初始化奖品数组,以及按照 从上到下,从左到右 的顺序布局UI界面
_itemTitleArray = @[@"3跳币",@"嘉年华门票",@"8跳币",@"10朵花",@"128朵花",@"2018跳币",@"528跳币",@"128跳币",@"28朵花",@"88跳币"]; for (int i = 0 ; i < 4; i ++) { UIImageView *img = [[UIImageView alloc] initWithFrame:CGRectMake(i*82*XT, 0, 78*XT, 80*XT)]; [img setImage:[UIImage imageNamed:itemImgArray[i]]]; [itemView addSubview:img]; UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(0, 63*XT, 78*XT, 13*XT)]; label.textAlignment = NSTextAlignmentCenter; label.textColor = [UIColor whiteColor]; label.font = [UIFont systemFontOfSize:13*XT]; label.text = _itemTitleArray[I]; [img addSubview:label]; } for (int i = 0 ; i < 2; i ++) { UIImageView *img = [[UIImageView alloc] initWithFrame:CGRectMake(i*(78*XT+169*XT), 84*XT, 78*XT, 80*XT)]; [img setImage:[UIImage imageNamed:itemImgArray[i+4]]]; [itemView addSubview:img]; UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(0, 63*XT, 78*XT, 13*XT)]; label.textAlignment = NSTextAlignmentCenter; label.textColor = [UIColor whiteColor]; label.font = [UIFont systemFontOfSize:13*XT]; label.text = _itemTitleArray[i+4]; [img addSubview:label]; } for (int i = 0 ; i < 4; i ++) { UIImageView *img = [[UIImageView alloc] initWithFrame:CGRectMake(i*82*XT, 168*XT, 78*XT, 80*XT)]; [img setImage:[UIImage imageNamed:itemImgArray[i+6]]]; [itemView addSubview:img]; UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(0, 63*XT, 78*XT, 13*XT)]; label.textAlignment = NSTextAlignmentCenter; label.textColor = [UIColor whiteColor]; label.font = [UIFont systemFontOfSize:13*XT]; label.text = _itemTitleArray[i+6]; [img addSubview:label]; }
2.点击之后开始抽奖按钮后,先快速地将选中框 正时针 转三圈,再慢速地在 一圈之内 旋转至中奖位置,请 注意 是按照 正时针 的顺序旋转,和UI布局的顺序不一致,如图所示:
- (void)getLotteryInfo { // 快速旋转计数,在NSTimer的方法下自增到29时结束,代表选中框快速旋转了三圈,结束快速旋转 _fastIndex = 0; // 慢速旋转计数,在NSTimer的方法下自增到下面 _selectedIndex 的数字时,选中框到达中奖位置,结束慢速旋转 _slowIndex = -1; // 中奖位置计数,按照顺时针的顺序,如上图所示,若 _selectedIndex = 9 则获得 9 所在位置的奖品 _selectedIndex = arc4random()%10; // 根据奖品数组,获取中奖信息 if (_selectedIndex<4) { _result = _itemTitleArray[_selectedIndex]; }else if (_selectedIndex == 4){ _result = @"2018跳币"; }else if (_selectedIndex == 5){ _result = @"88跳币"; }else if (_selectedIndex == 6){ _result = @"28朵花"; }else if (_selectedIndex == 7){ _result = @"128跳币"; }else if (_selectedIndex == 8){ _result = @"528跳币"; }else if (_selectedIndex == 9){ _result = @"128朵花"; } _itemBorderView.hidden = NO; // 开启快速旋转,时间间隔为0.1秒 _fastTimer = [NSTimer scheduledTimerWithTimeInterval:0.1 target:self selector:@selector(fastTimerEvent) userInfo:nil repeats:YES]; [[NSRunLoop currentRunLoop] addTimer:_fastTimer forMode:NSRunLoopCommonModes]; }
3.NSTimer 快速旋转事件
- (void)fastTimerEvent { // _fastIndex 自增 _fastIndex = _fastIndex + 1; // 顺时针移动选中框的位置 if (_fastIndex % 10 == 0) { [_itemBorderView setFrame:CGRectMake(-1*XT, -1*XT, 80*XT, 82*XT)]; }else if (_fastIndex % 10 == 1){ [_itemBorderView setFrame:CGRectMake(82*XT-1*XT, -1*XT, 80*XT, 82*XT)]; }else if (_fastIndex % 10 == 2){ [_itemBorderView setFrame:CGRectMake(2*82*XT-1*XT, -1*XT, 80*XT, 82*XT)]; }else if (_fastIndex % 10 == 3){ [_itemBorderView setFrame:CGRectMake(3*82*XT-1*XT, -1*XT, 80*XT, 82*XT)]; }else if (_fastIndex % 10 == 4){ [_itemBorderView setFrame:CGRectMake(3*82*XT-1*XT, 84*XT-1*XT, 80*XT, 82*XT)]; }else if (_fastIndex % 10 == 5){ [_itemBorderView setFrame:CGRectMake(3*82*XT-1*XT, 2*84*XT-1*XT, 80*XT, 82*XT)]; }else if (_fastIndex % 10 == 6){ [_itemBorderView setFrame:CGRectMake(2*82*XT-1*XT, 2*84*XT-1*XT, 80*XT, 82*XT)]; }else if (_fastIndex % 10 == 7){ [_itemBorderView setFrame:CGRectMake(82*XT-1*XT, 2*84*XT-1*XT, 80*XT, 82*XT)]; }else if (_fastIndex % 10 == 8){ [_itemBorderView setFrame:CGRectMake(-1*XT, 2*84*XT-1*XT, 80*XT, 82*XT)]; }else if (_fastIndex % 10 == 9){ [_itemBorderView setFrame:CGRectMake(-1*XT, 84*XT-1*XT, 80*XT, 82*XT)]; } // _fastIndex = 29 时选中框结束快速旋转,开启慢速旋转,时间间隔为0.45秒 if (_fastIndex >= 29) { [_fastTimer invalidate]; _slowTimer = [NSTimer scheduledTimerWithTimeInterval:0.45 target:self selector:@selector(slowTimerEvent) userInfo:nil repeats:YES]; [[NSRunLoop currentRunLoop] addTimer:_slowTimer forMode:NSRunLoopCommonModes]; } }
4.NSTimer 慢速旋转事件
// 慢速移动动画 - (void)slowTimerEvent { // _slowIndex 自增 _slowIndex = _slowIndex + 1; // 顺时针移动转中框的位置 if (_slowIndex % 10 == 0) { [_itemBorderView setFrame:CGRectMake(-1*XT, -1*XT, 80*XT, 82*XT)]; }else if (_slowIndex % 10 == 1){ [_itemBorderView setFrame:CGRectMake(82*XT-1*XT, -1*XT, 80*XT, 82*XT)]; }else if (_slowIndex % 10 == 2){ [_itemBorderView setFrame:CGRectMake(2*82*XT-1*XT, -1*XT, 80*XT, 82*XT)]; }else if (_slowIndex % 10 == 3){ [_itemBorderView setFrame:CGRectMake(3*82*XT-1*XT, -1*XT, 80*XT, 82*XT)]; }else if (_slowIndex % 10 == 4){ [_itemBorderView setFrame:CGRectMake(3*82*XT-1*XT, 84*XT-1*XT, 80*XT, 82*XT)]; }else if (_slowIndex % 10 == 5){ [_itemBorderView setFrame:CGRectMake(3*82*XT-1*XT, 2*84*XT-1*XT, 80*XT, 82*XT)]; }else if (_slowIndex % 10 == 6){ [_itemBorderView setFrame:CGRectMake(2*82*XT-1*XT, 2*84*XT-1*XT, 80*XT, 82*XT)]; }else if (_slowIndex % 10 == 7){ [_itemBorderView setFrame:CGRectMake(82*XT-1*XT, 2*84*XT-1*XT, 80*XT, 82*XT)]; }else if (_slowIndex % 10 == 8){ [_itemBorderView setFrame:CGRectMake(-1*XT, 2*84*XT-1*XT, 80*XT, 82*XT)]; }else if (_slowIndex % 10 == 9){ [_itemBorderView setFrame:CGRectMake(-1*XT, 84*XT-1*XT, 80*XT, 82*XT)]; } // 当 _slowIndex >= _selectedIndex 时选中框结束慢速旋转,开启中奖奖品界面 if (_slowIndex >= _selectedIndex) { [_slowTimer invalidate]; dispatch_time_t delayTime = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(1.5/*延迟执行时间*/ * NSEC_PER_SEC)); dispatch_after(delayTime, dispatch_get_main_queue(), ^{ self.startButton.userInteractionEnabled = YES; [self showLotteryRlesultView]; }); } }
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。
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