C++通过类实现控制台贪吃蛇
更新时间:2020年04月28日 09:23:23 作者:Ones''''
这篇文章主要为大家详细介绍了C++通过类实现控制台贪吃蛇,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
本文实例为大家分享了C++实现控制台贪吃蛇的具体代码,供大家参考,具体内容如下
初学c++,算刚学完类吧,写个贪吃蛇来玩玩。
现是头文件
#pragma once #ifndef SNACK_H #define SNACK_H #define Frame_X 5//边框起点横坐标 #define Frame_Y 5//边框起点纵坐标 #define Frame_width 50//边框长度 #define Frame_height 25//边框高度 struct point//蛇个点坐标 { int x[100]; //蛇的横坐标,其中x[0]表示蛇尾的横坐标,x[N-1]表示蛇头的横坐标 int y[100]; //蛇的竖坐标,其中y[0]表示蛇尾的竖坐标,y[N-1]表示蛇头的竖坐标 }; struct Food//食物坐标 { int x; int y; }; class snack { public: snack(); void init_snack(point *snake);//初始化蛇 void gotoxy(int x, int y);//光标移动 void begin_view();//封面 void frame();//打印边界与游戏说明 void menu(point *snake,Food *food);//打实时印信息 void print_snack(point *snake);//打印蛇 void move(point *snake);//移动蛇 void get_food(point *snake,Food *food);//随机产生食物 void eating(point *snake,Food *food);//吃食物 bool die(point *snake);//判断蛇是否死亡 void start_game();//主函数 void end_game();//结束界面 private: int length;//蛇长度 int score;//得分 int account;//已吃的食物数量 int difficulty;//难度 int stage;//关卡 int life;//生命值 }; #endif
主要的cpp
#include"stdafx.h" #include"snack.h" #include<Windows.h> #include<iostream> #include<cstdlib> #include<ctime> #include<conio.h> using std::cout; using std::cin; using std::endl; HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); /*************获取按键************/ #define key_number 11//虚拟键数 #define KEYDOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0) enum keyboard { up_, down_, left_, right_ ,w_,s_,a_,d_,y_,n_,esc_,other_}; int keyboard_list[] = {VK_UP,VK_DOWN,VK_LEFT,VK_RIGHT,'W','S','A','D','Y','N',VK_ESCAPE}; keyboard keyboardarray[] = { up_,down_,left_,right_,w_,s_,a_,d_,y_,n_,esc_,other_ }; keyboard get_the_key() { for (int i = 0; i < key_number; i++) { if (KEYDOWN(keyboard_list[i])) return keyboardarray[i]; } return keyboardarray[key_number]; } int a[2];//记录蛇尾坐标 snack::snack() { length = 3; score = 0; account = 0; difficulty = 1; stage = 1; life = 3; } void snack::init_snack(point *snake) { snake->x[0] = Frame_X + 2; //初始化蛇的横坐标 snake->y[0] = Frame_Y + Frame_height / 2; //初始化蛇的竖坐标 for (int i = 1; i < length; i++)/* 依次得到蛇身、蛇头的坐标 */ { snake->x[i] = snake->x[i - 1] + 2; snake->y[i] = snake->y[i - 1]; } } void snack::gotoxy(int x,int y) { COORD pos; pos.X = x; pos.Y = y; SetConsoleCursorPosition(hOut, pos); } void snack::begin_view() { SetConsoleTextAttribute(hOut, FOREGROUND_GREEN | FOREGROUND_INTENSITY); cout << "\n\n\n\n"; cout << " **** * * * **** * *\n"; cout << " * * ** * * * * * *\n"; cout << " * * * * *** * * *\n"; cout << " *** * * * * * * **\n"; cout << " * * * * * * * * *\n"; cout << " * * * * ***** * * *\n"; cout << " * * * ** * * * * * *\n"; cout << " **** * * ** ** **** * *\n"; SetConsoleTextAttribute(hOut, FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_INTENSITY); cout << "\n\n\n\n"; cout << " /^\\/^\\ "<<endl; cout << " _|__| O|"<<endl; cout << " \\/ /~ \_/ \\ "<<endl; cout << " \\____|__________/ \\ "<<endl; cout << " \\_______ \\ "<<endl; cout << " `\\ \\ \\ "<<endl; cout << " | | \\ "<<endl; cout << " / / \\ "<<endl; cout << " / / \\\\ "<<endl; cout << " / / \\ \\ "<<endl; cout << " / / \\ \\ "<<endl; cout << " / / _----_ \\ \\ "<<endl; cout << " / / _-~ ~-_ | |"<<endl; cout << " ( ( _-~ _--_ ~-_ _/ |"<<endl; cout << " \\ ~-____-~ _-~ ~-_ ~-_-~ /"<<endl; cout << " ~-_ _-~ ~-_ _-~"<<endl; cout << " ~--______-~ ~-___-~"<<endl; } void snack::frame() { SetConsoleTextAttribute(hOut, FOREGROUND_BLUE | FOREGROUND_INTENSITY); //打印上边界 gotoxy(Frame_X, Frame_Y); cout << "┏"; for (int i = 0; i < Frame_width/2-2; i++) cout << "━"; cout << "┓"; //打印下边界 gotoxy(Frame_X, Frame_Y + Frame_height); cout << "┗"; for (int i = 0; i < Frame_width/2-2; i++) cout << "━"; cout << "┛"; //打印左右边界 for (int i = 0; i < Frame_height-1; i++) { gotoxy(Frame_X, Frame_Y + 1 + i); cout << "┃"; gotoxy(Frame_X+Frame_width-2, Frame_Y + 1 + i); cout << "┃"; } SetConsoleTextAttribute(hOut, FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY); gotoxy(Frame_X + Frame_width + 3, Frame_Y + 1); cout << "按键说明:方向键或WSAD键控制"; gotoxy(Frame_X + Frame_width + 3, Frame_Y + 3); cout << " 长按加速"; gotoxy(Frame_X + Frame_width + 3, Frame_Y + 5); cout << " 按ESC退出游戏"; } void snack::menu(point *snake,Food *food) { gotoxy(Frame_X + 3, Frame_Y - 2); cout << "分数:" << score; gotoxy(Frame_X + Frame_width -11, Frame_Y - 2); cout << "生命值:" << life; gotoxy(Frame_X + Frame_width - 30, Frame_Y - 2); cout << "等级:" << stage; /*gotoxy(Frame_X + Frame_width + 3, Frame_Y + 5); cout << "横坐标:" << food->x; gotoxy(Frame_X + Frame_width + 3, Frame_Y + 7); cout << "纵坐标:" << food->y; gotoxy(Frame_X + Frame_width + 3, Frame_Y + 9); cout << "X: " << snake->x[length - 1]; gotoxy(Frame_X + Frame_width + 3, Frame_Y + 11); cout << "Y: " << snake->y[length - 1];*/ } void snack::print_snack(point *snake) { for (int i = 0; i<length; i++) { gotoxy(snake->x[i], snake->y[i]); if (i == 0) cout << "○";//打印蛇尾 else if (i == length - 1) cout << "¤";//打印蛇头 else cout << "◎";//打印蛇身 } } void snack::move(point *snake) { gotoxy(snake->x[0], snake->y[0]); cout << " ";//清除蛇尾 for (int i = 1; i < length ; i++)/* 后一节的坐标依次取代前一节的坐标 */ { snake->x[i - 1] = snake->x[i]; snake->y[i - 1] = snake->y[i]; } } void snack::get_food(point *snake,Food *food) { int i, j; srand(static_cast<unsigned int>(time(0))); SetConsoleTextAttribute(hOut, FOREGROUND_RED | FOREGROUND_INTENSITY); /* 产生食物的条件:1.在游戏窗口内 2.不在蛇的身上 */ while (1) { j = 0; food->x = Frame_X + 2 * (rand() % (Frame_width / 2 - 2)) + 2;//得到食物的横坐标 food->y = Frame_Y + rand() % (Frame_height - 2) + 1;//得到食物的纵坐标 for (i = 0; i<length; i++) {/* 判断食物是否在蛇的身上,如果在蛇身上,则重新产生;否则,打印蛇身 */ if (food->x == snake->x[i] && food->y == snake->y[i]) { j = 1; break; } } if (i == length) { gotoxy(food->x, food->y); cout << "⊙"; break; } else continue; } SetConsoleTextAttribute(hOut, FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_INTENSITY);//设置蛇颜色 } void snack::eating(point *snake,Food *food) { if (snake->x[length - 1] == food->x&&snake->y[length - 1] == food->y) { length++; for (int i = length - 1; i > 0; i--)/* 蛇后节坐标依次赋值给蛇前一节的坐标,依次得到蛇身及蛇头的坐标 */ { snake->x[i] = snake->x[i - 1]; snake->y[i] = snake->y[i - 1]; } snake->x[0] = a[0];//得到蛇尾移动前的横坐标 snake->y[0] = a[1];//得到蛇尾移动前的纵坐标 get_food(snake, food); account++; score+=difficulty*10;//分数增加 if (account % 5 == 0) { difficulty++; stage++; } } } bool snack::die(point *snake) { for (int i = 0; i < length-1; i++) { if (snake->x[length - 1] == snake->x[i] && snake->y[length - 1] == snake->y[i]) return true; } if (snake->x[length - 1] == Frame_X || snake->y[length - 1] == Frame_Y || snake->x[length - 1] == Frame_X + Frame_width - 2 || snake->y[length - 1] == Frame_Y + Frame_height - 1) return true; return false; } void snack::start_game() { //光标隐藏 CONSOLE_CURSOR_INFO Cursorlnfo; GetConsoleCursorInfo(hOut, &Cursorlnfo);//获取控制台光标信息 Cursorlnfo.bVisible = false;//隐藏控制台光标信息 SetConsoleCursorInfo(hOut, &Cursorlnfo);//设置控制台光标信息 system("mode con cols=100 lines=40");//设置窗口大小 point s, *snake = &s; //定义蛇的结构体指针并指向蛇的结构体 Food f, *food = &f; //定义食物的结构体指针并指向食物的结构体 keyboard key_state, Key; keyboard temp = right_; int j = 0; char ch=77; begin_view(); gotoxy(12, 34); cout << "按任意键继续......"; while(!_kbhit()) { } system("cls"); frame(); init_snack(snake); get_food(snake,food); while (1) { j = 0; menu(snake,food); a[0] = snake->x[0]; a[1] = snake->y[0]; key_state = get_the_key(); if (key_state == temp)//长按加速 { j = 1; Sleep(20); } if(key_state!=other_) temp = key_state; switch (temp) { case up_: case w_: move(snake); snake->y[length - 1] -= 1; break; case down_: case s_: move(snake); snake->y[length - 1] += 1; break; case left_: case a_: move(snake); snake->x[length - 1] -= 2; break; case right_: case d_: move(snake); snake->x[length - 1] += 2; break; case esc_: end_game(); break; } eating(snake, food); print_snack(snake); if (die(snake)) { life--; if (life == 0) end_game(); else { length = 3; start_game(); } } if (j == 0) { if (difficulty < 10) Sleep(200 - difficulty * 20); else Sleep(10); } else Sleep(10); } } void snack::end_game() { system("CLS"); system("color 0D"); cout << "\n *** * ** ** *********"; cout << "\n * * * ** ** * "; cout << "\n * *** * * * * * "; cout << "\n * * * * * * * ******** "; cout << "\n * *** * * * * * * "; cout << "\n * * ***** * * * * "; cout << "\n * * * * * * * * "; cout << "\n ** ** ** * * * *********"; cout << "\n\n\n\n\n\n"; cout << "\n *** ** ** ********** ****** "; cout << "\n * * * * * * * "; cout << "\n * * * * * * * "; cout << "\n * * * * ******** ****** "; cout << "\n * * * * * * * "; cout << "\n * * * * * * * "; cout << "\n * * *** * * ** "; cout << "\n *** * ********** * ** "; SetConsoleTextAttribute(hOut, FOREGROUND_BLUE | BACKGROUND_GREEN | BACKGROUND_INTENSITY); gotoxy(Frame_X + Frame_width / 2, 27); cout << "总得分:" << score; Sleep(200); exit(0); }
然后是main函数
#include "stdafx.h" #include"snack.h" int main() { snack a; a.start_game(); return 0; }
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