Python使用tkinter实现摇骰子小游戏功能的代码
TKinter
Python 的 GUI 库非常多,之所以选择 Tkinter,一是最为简单,二是自带库,不需下载安装,随时使用,跨平台兼容性非常好,三则是从需求出发的,Python 在实际应用中极少用于开发复杂的桌面应用,毕竟,Python 的各种 GUI 工具包都“一般得很”,不具备优势。
贴吧看到的一个求助题,大致需求是:3个人摇骰子,每人摇3次,点数之和最大的获胜,支持玩家名称输入。我觉得这个题目挺有意思的,做了个界面程序,欢迎大家交流指正~
#!usr/bin/env python # -*- coding: utf-8 -*- # author: *** # date: 2020/06/10 from tkinter import * import tkinter as tk import random import time from threading import Thread root = Tk() root.geometry('620x660') root.title('摇骰子') sigpic = PhotoImage(file='signature.png') shake_cup = PhotoImage(file='touzi/box.png') crown = PhotoImage(file='touzi/win.png') readystate = 3 playing = False used_name = set() result_dict = dict() remain = 3 esv_A = StringVar() esv_B = StringVar() esv_C = StringVar() pi_list = list() for i in range(1, 7): pi = PhotoImage(file=r'touzi/t%s.png' % i) pi_list.append(pi) def set_name(cw, ew, nw): global readystate entryV = ew.get() if entryV: if entryV in used_name: default = nw['text'] nw.config(text="名称已存在!") cw.config(state=tk.DISABLED) font_shake(nw, default) cw.config(state=tk.ACTIVE) else: used_name.add(entryV) nw.config(text=entryV) ew.config(state=tk.DISABLED) cw.config(state=tk.DISABLED) readystate -= 1 if readystate == 0: for i in "ABC": eval('play_btn_%s.config(state=tk.ACTIVE, text="第一次机会")' % i) def throw_touzi(pw, rw, nw): global playing global remain if pw['text']=="第一次机会": playing = True pbStack.remove(pw) for widget in pbStack: widget.config(state=tk.DISABLED) pw.config(state=tk.DISABLED, text='第二次机会') elif pw['text']=="第二次机会": pw.config(state=tk.DISABLED, text='第三次机会') else: playing = False remain -= 1 pw.config(state=tk.DISABLED, text='play') thread = Thread(target=change_img, args=[pw, rw, nw]) thread.start() def change_img(pw, rw, nw): result_number = random.randint(1, 6) ranum_list = list() times = 5 while times: ranum = random.randint(1, 6) if ranum not in ranum_list: ranum_list.append(ranum) times = times - 1 for i in ranum_list: time.sleep(0.3) throw_label.config(image=pi_list[i-1]) time.sleep(0.3) throw_label.config(image=pi_list[result_number-1]) time.sleep(0.5) if rw['text'] == "结果": rw['text'] = str(result_number) else: rw['text'] = str(rw['text']) + "+%s" % result_number time.sleep(0.5) rw['text'] = eval(rw['text']) if pw['text'] != "play": pw.config(state=tk.ACTIVE) if playing == False: result_dict[nw['text']] = rw['text'] for widget in pbStack: widget.config(state=tk.ACTIVE) if not remain: result_list = sorted(result_dict.items(), reverse=True, key=lambda rt: rt[1]) if result_list[0][1] == result_list[1][1]: if result_list[1][1] == result_list[2][1]: throw_winner['text'] = ">> 平局 <<" else: winner = result_list[0][0] + ", " + result_list[1][0] throw_winner['text'] = "Winner: %s" % winner else: winner = result_list[0][0] throw_winner['text'] = "Winner: %s" % winner throw_label['image'] = crown reset_btn.config(state=tk.ACTIVE, text='重新开始', relief='raised') def font_shake(nw, default): nw.config(foreground='red') for i in range(5): if i%2 == 0: time.sleep(0.05) nw.config(anchor='n') else: time.sleep(0.05) nw.config(anchor='s') root.update() nw.config(anchor='c') root.update() time.sleep(0.5) nw.config(text=default, foreground='black') def restart(): global readystate, used_name, result_dict, remain, pbStack throw_label['image'] = shake_cup readystate = 3 used_name = set() result_dict = dict() remain = 3 pbStack = {play_btn_A, play_btn_B, play_btn_C} reset_btn.config(state=tk.DISABLED, relief='flat', text='') for i in "ABC": eval('name_%s.config(text="player %s")' % (i, i)) eval('entry_%s.config(state=tk.NORMAL)' % i) eval('esv_%s.set("")' % i) eval('confirm_btn_%s.config(state=tk.ACTIVE)' % i) eval('result_%s.config(text="结果")' % i) throw_winner['text'] = "" box_frame_A = Frame(root) box_frame_A.grid(column=1, ipadx=3) name_A = Label(box_frame_A, text='player A', height=2) name_A.pack() signature_A = Label(box_frame_A, image=sigpic) signature_A.pack() play_btn_A = Button(box_frame_A, text='play', command=lambda : throw_touzi(play_btn_A, result_A, name_A)) play_btn_A.pack(side=BOTTOM, pady=3) result_A = Label(box_frame_A, text='结果') result_A.pack(side=BOTTOM) entry_A = Entry(box_frame_A, textvariable=esv_A) entry_A.pack(side=LEFT, padx=5) confirm_btn_A = Button(box_frame_A, text='确定', command=lambda : set_name(confirm_btn_A, entry_A, name_A)) confirm_btn_A.pack(side=LEFT) center_frame = Frame(root) center_frame.grid(row=1, column=1, pady=20) throw_label = Label(center_frame, image=shake_cup) throw_label.pack() throw_winner = Label(center_frame) throw_winner.pack() reset_btn = Button(center_frame, state=tk.DISABLED, relief='flat', command=restart) reset_btn.pack() box_frame_B = Frame(root) box_frame_B.grid(row=3, padx=10) name_B = Label(box_frame_B, text='player B', height=2) name_B.pack() signature_B = Label(box_frame_B, image=sigpic) signature_B.pack() play_btn_B = Button(box_frame_B, text='play', command=lambda : throw_touzi(play_btn_B, result_B, name_B)) play_btn_B.pack(side=BOTTOM) result_B = Label(box_frame_B, text='结果') result_B.pack(side=BOTTOM) entry_B = Entry(box_frame_B, textvariable=esv_B) entry_B.pack(side=LEFT, padx=5) confirm_btn_B = Button(box_frame_B, text='确定', command=lambda : set_name(confirm_btn_B, entry_B, name_B)) confirm_btn_B.pack(side=LEFT) box_frame_C = Frame(root) box_frame_C.grid(row=3, column=2, padx=10) name_C = Label(box_frame_C, text='player C', height=2) name_C.pack() signature_C = Label(box_frame_C, image=sigpic) signature_C.pack() play_btn_C = Button(box_frame_C, text='play', command=lambda : throw_touzi(play_btn_C, result_C, name_C)) play_btn_C.pack(side=BOTTOM) result_C = Label(box_frame_C, text='结果') result_C.pack(side=BOTTOM) entry_C = Entry(box_frame_C, textvariable=esv_C) entry_C.pack(side=LEFT, padx=5) confirm_btn_C = Button(box_frame_C, text='确定', command=lambda : set_name(confirm_btn_C, entry_C, name_C)) confirm_btn_C.pack(side=LEFT) if __name__ == '__main__': pbStack = {play_btn_A, play_btn_B, play_btn_C} for i in "ABC": eval('play_btn_%s.config(state=tk.DISABLED)' % i) root.mainloop()
程序界面截图:
1.初始界面
2.就绪界面
3.结果界面
总结
到此这篇关于Python使用tkinter实现摇骰子小游戏功能的代码的文章就介绍到这了,更多相关Python实现摇骰子小游戏内容请搜索脚本之家以前的文章或继续浏览下面的相关文章希望大家以后多多支持脚本之家!
相关文章
python 计算数组中每个数字出现多少次--“Bucket”桶的思想
这篇文章主要介绍了python 计算数组中每个数字出现多少次--“Bucket”桶的思想,需要的朋友可以参考下2017-12-12python爬虫之利用Selenium+Requests爬取拉勾网
这篇文章主要介绍了python爬虫之利用Selenium+Requests爬取拉勾网,文中有非常详细的代码示例,对正在学习python爬虫的小伙伴们有很好的帮助,需要的朋友可以参考下2021-04-04获取CSDN文章内容并转换为markdown文本的python
这篇文章主要介绍了自己写的小工具,可以直接获取csdn文章并转换为markdown格式,需要的朋友可以参考下2020-09-09Python图像锐化与边缘检测之Sobel与Laplacian算子详解
图像锐化和边缘检测主要包括一阶微分锐化和二阶微分锐化,本文主要讲解常见的图像锐化和边缘检测方法,即Sobel算子和Laplacian算子,感兴趣的可以了解一下2022-12-12
最新评论