基于Python实现经典植物大战僵尸游戏

 更新时间:2022年05月12日 08:18:16   作者:梦执.py  
这篇文章主要介绍了如何利用Python实现植物大战僵尸游戏,文中有非常详细的代码示例,对正在学习python的小伙伴们有非常好的帮助,需要的朋友可以参考下

游戏截图

动态演示

源码分享

state/tool.py

import os
import json
from abc import abstractmethod
import pygame as pg
from . import constants as c

class State():
    def __init__(self):
        self.start_time = 0.0
        self.current_time = 0.0
        self.done = False
        self.next = None
        self.persist = {}
    
    @abstractmethod
    def startup(self, current_time, persist):
        '''abstract method'''

    def cleanup(self):
        self.done = False
        return self.persist
    
    @abstractmethod
    def update(self, surface, keys, current_time):
        '''abstract method'''

class Control():
    def __init__(self):
        self.screen = pg.display.get_surface()
        self.done = False
        self.clock = pg.time.Clock()
        self.fps = 60
        self.keys = pg.key.get_pressed()
        self.mouse_pos = None
        self.mouse_click = [False, False]  # value:[left mouse click, right mouse click]
        self.current_time = 0.0
        self.state_dict = {}
        self.state_name = None
        self.state = None
        self.game_info = {c.CURRENT_TIME:0.0,
                          c.LEVEL_NUM:c.START_LEVEL_NUM}
 
    def setup_states(self, state_dict, start_state):
        self.state_dict = state_dict
        self.state_name = start_state
        self.state = self.state_dict[self.state_name]
        self.state.startup(self.current_time, self.game_info)

    def update(self):
        self.current_time = pg.time.get_ticks()
        if self.state.done:
            self.flip_state()
        self.state.update(self.screen, self.current_time, self.mouse_pos, self.mouse_click)
        self.mouse_pos = None
        self.mouse_click[0] = False
        self.mouse_click[1] = False

    def flip_state(self):
        previous, self.state_name = self.state_name, self.state.next
        persist = self.state.cleanup()
        self.state = self.state_dict[self.state_name]
        self.state.startup(self.current_time, persist)

    def event_loop(self):
        for event in pg.event.get():
            if event.type == pg.QUIT:
                self.done = True
            elif event.type == pg.KEYDOWN:
                self.keys = pg.key.get_pressed()
            elif event.type == pg.KEYUP:
                self.keys = pg.key.get_pressed()
            elif event.type == pg.MOUSEBUTTONDOWN:
                self.mouse_pos = pg.mouse.get_pos()
                self.mouse_click[0], _, self.mouse_click[1] = pg.mouse.get_pressed()
                print('pos:', self.mouse_pos, ' mouse:', self.mouse_click)

    def main(self):
        while not self.done:
            self.event_loop()
            self.update()
            pg.display.update()
            self.clock.tick(self.fps)
        print('game over')

def get_image(sheet, x, y, width, height, colorkey=c.BLACK, scale=1):
        image = pg.Surface([width, height])
        rect = image.get_rect()

        image.blit(sheet, (0, 0), (x, y, width, height))
        image.set_colorkey(colorkey)
        image = pg.transform.scale(image,
                                   (int(rect.width*scale),
                                    int(rect.height*scale)))
        return image

def load_image_frames(directory, image_name, colorkey, accept):
    frame_list = []
    tmp = {}
    # image_name is "Peashooter", pic name is 'Peashooter_1', get the index 1
    index_start = len(image_name) + 1 
    frame_num = 0;
    for pic in os.listdir(directory):
        name, ext = os.path.splitext(pic)
        if ext.lower() in accept:
            index = int(name[index_start:])
            img = pg.image.load(os.path.join(directory, pic))
            if img.get_alpha():
                img = img.convert_alpha()
            else:
                img = img.convert()
                img.set_colorkey(colorkey)
            tmp[index]= img
            frame_num += 1

    for i in range(frame_num):
        frame_list.append(tmp[i])
    return frame_list

def load_all_gfx(directory, colorkey=c.WHITE, accept=('.png', '.jpg', '.bmp', '.gif')):
    graphics = {}
    for name1 in os.listdir(directory):
        # subfolders under the folder resources\graphics
        dir1 = os.path.join(directory, name1)
        if os.path.isdir(dir1):
            for name2 in os.listdir(dir1):
                dir2 = os.path.join(dir1, name2)
                if os.path.isdir(dir2):
                # e.g. subfolders under the folder resources\graphics\Zombies
                    for name3 in os.listdir(dir2):
                        dir3 = os.path.join(dir2, name3)
                        # e.g. subfolders or pics under the folder resources\graphics\Zombies\ConeheadZombie
                        if os.path.isdir(dir3):
                            # e.g. it's the folder resources\graphics\Zombies\ConeheadZombie\ConeheadZombieAttack
                            image_name, _ = os.path.splitext(name3)
                            graphics[image_name] = load_image_frames(dir3, image_name, colorkey, accept)
                        else:
                            # e.g. pics under the folder resources\graphics\Plants\Peashooter
                            image_name, _ = os.path.splitext(name2)
                            graphics[image_name] = load_image_frames(dir2, image_name, colorkey, accept)
                            break
                else:
                # e.g. pics under the folder resources\graphics\Screen
                    name, ext = os.path.splitext(name2)
                    if ext.lower() in accept:
                        img = pg.image.load(dir2)
                        if img.get_alpha():
                            img = img.convert_alpha()
                        else:
                            img = img.convert()
                            img.set_colorkey(colorkey)
                        graphics[name] = img
    return graphics

def loadZombieImageRect():
    file_path = os.path.join('source', 'data', 'entity', 'zombie.json')
    f = open(file_path)
    data = json.load(f)
    f.close()
    return data[c.ZOMBIE_IMAGE_RECT]

def loadPlantImageRect():
    file_path = os.path.join('source', 'data', 'entity', 'plant.json')
    f = open(file_path)
    data = json.load(f)
    f.close()
    return data[c.PLANT_IMAGE_RECT]

pg.init()
pg.display.set_caption(c.ORIGINAL_CAPTION)
SCREEN = pg.display.set_mode(c.SCREEN_SIZE)

GFX = load_all_gfx(os.path.join("resources","graphics"))
ZOMBIE_RECT = loadZombieImageRect()
PLANT_RECT = loadPlantImageRect()

state/constants.py


START_LEVEL_NUM = 1

ORIGINAL_CAPTION = 'Plant VS Zombies Game'

SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
SCREEN_SIZE = (SCREEN_WIDTH, SCREEN_HEIGHT)

GRID_X_LEN = 9
GRID_Y_LEN = 5
GRID_X_SIZE = 80
GRID_Y_SIZE = 100


WHITE        = (255, 255, 255)
NAVYBLUE     = ( 60,  60, 100)
SKY_BLUE     = ( 39, 145, 251)
BLACK        = (  0,   0,   0)
LIGHTYELLOW  = (234, 233, 171)
RED          = (255,   0,   0)
PURPLE       = (255,   0, 255)
GOLD         = (255, 215,   0)
GREEN        = (  0, 255,   0)

SIZE_MULTIPLIER = 1.3

#GAME INFO DICTIONARY KEYS
CURRENT_TIME = 'current time'
LEVEL_NUM = 'level num'

#STATES FOR ENTIRE GAME
MAIN_MENU = 'main menu'
LOAD_SCREEN = 'load screen'
GAME_LOSE = 'game los'
GAME_VICTORY = 'game victory'
LEVEL = 'level'

MAIN_MENU_IMAGE = 'MainMenu'
OPTION_ADVENTURE = 'Adventure'
GAME_LOOSE_IMAGE = 'GameLoose'
GAME_VICTORY_IMAGE = 'GameVictory'

#MAP COMPONENTS
BACKGROUND_NAME = 'Background'
BACKGROUND_TYPE = 'background_type'
INIT_SUN_NAME = 'init_sun_value'
ZOMBIE_LIST = 'zombie_list'

MAP_EMPTY = 0
MAP_EXIST = 1

BACKGROUND_OFFSET_X = 220
MAP_OFFSET_X = 35
MAP_OFFSET_Y = 100

#MENUBAR
CHOOSEBAR_TYPE = 'choosebar_type'
CHOOSEBAR_STATIC = 0
CHOOSEBAR_MOVE = 1
CHOSSEBAR_BOWLING = 2
MENUBAR_BACKGROUND = 'ChooserBackground'
MOVEBAR_BACKGROUND = 'MoveBackground'
PANEL_BACKGROUND = 'PanelBackground'
START_BUTTON = 'StartButton'
CARD_POOL = 'card_pool'

MOVEBAR_CARD_FRESH_TIME = 6000
CARD_MOVE_TIME = 60

#PLANT INFO
PLANT_IMAGE_RECT = 'plant_image_rect'
CAR = 'car'
SUN = 'Sun'
SUNFLOWER = 'SunFlower'
PEASHOOTER = 'Peashooter'
SNOWPEASHOOTER = 'SnowPea'
WALLNUT = 'WallNut'
CHERRYBOMB = 'CherryBomb'
THREEPEASHOOTER = 'Threepeater'
REPEATERPEA = 'RepeaterPea'
CHOMPER = 'Chomper'
CHERRY_BOOM_IMAGE = 'Boom'
PUFFSHROOM = 'PuffShroom'
POTATOMINE = 'PotatoMine'
SQUASH = 'Squash'
SPIKEWEED = 'Spikeweed'
JALAPENO = 'Jalapeno'
SCAREDYSHROOM = 'ScaredyShroom'
SUNSHROOM = 'SunShroom'
ICESHROOM = 'IceShroom'
HYPNOSHROOM = 'HypnoShroom'
WALLNUTBOWLING = 'WallNutBowling'
REDWALLNUTBOWLING = 'RedWallNutBowling'

PLANT_HEALTH = 5
WALLNUT_HEALTH = 30
WALLNUT_CRACKED1_HEALTH = 20
WALLNUT_CRACKED2_HEALTH = 10
WALLNUT_BOWLING_DAMAGE = 10

PRODUCE_SUN_INTERVAL = 7000
FLOWER_SUN_INTERVAL = 22000
SUN_LIVE_TIME = 7000
SUN_VALUE = 25

ICE_SLOW_TIME = 2000

FREEZE_TIME = 7500
ICETRAP = 'IceTrap'

#PLANT CARD INFO
CARD_SUNFLOWER = 'card_sunflower'
CARD_PEASHOOTER = 'card_peashooter'
CARD_SNOWPEASHOOTER = 'card_snowpea'
CARD_WALLNUT = 'card_wallnut'
CARD_CHERRYBOMB = 'card_cherrybomb'
CARD_THREEPEASHOOTER = 'card_threepeashooter'
CARD_REPEATERPEA = 'card_repeaterpea'
CARD_CHOMPER = 'card_chomper'
CARD_PUFFSHROOM = 'card_puffshroom'
CARD_POTATOMINE = 'card_potatomine'
CARD_SQUASH = 'card_squash'
CARD_SPIKEWEED = 'card_spikeweed'
CARD_JALAPENO = 'card_jalapeno'
CARD_SCAREDYSHROOM = 'card_scaredyshroom'
CARD_SUNSHROOM = 'card_sunshroom'
CARD_ICESHROOM = 'card_iceshroom'
CARD_HYPNOSHROOM = 'card_hypnoshroom'
CARD_REDWALLNUT = 'card_redwallnut'

#BULLET INFO
BULLET_PEA = 'PeaNormal'
BULLET_PEA_ICE = 'PeaIce'
BULLET_MUSHROOM = 'BulletMushRoom'
BULLET_DAMAGE_NORMAL = 1

#ZOMBIE INFO
ZOMBIE_IMAGE_RECT = 'zombie_image_rect'
ZOMBIE_HEAD = 'ZombieHead'
NORMAL_ZOMBIE = 'Zombie'
CONEHEAD_ZOMBIE = 'ConeheadZombie'
BUCKETHEAD_ZOMBIE = 'BucketheadZombie'
FLAG_ZOMBIE = 'FlagZombie'
NEWSPAPER_ZOMBIE = 'NewspaperZombie'
BOOMDIE = 'BoomDie'

LOSTHEAD_HEALTH = 5
NORMAL_HEALTH = 10
FLAG_HEALTH = 15
CONEHEAD_HEALTH = 20
BUCKETHEAD_HEALTH = 30
NEWSPAPER_HEALTH = 15

ATTACK_INTERVAL = 1000
ZOMBIE_WALK_INTERVAL = 70

ZOMBIE_START_X = SCREEN_WIDTH + 50

#STATE
IDLE = 'idle'
FLY = 'fly'
EXPLODE = 'explode'
ATTACK = 'attack'
ATTACKED = 'attacked'
DIGEST = 'digest'
WALK = 'walk'
DIE = 'die'
CRY = 'cry'
FREEZE = 'freeze'
SLEEP = 'sleep'

#LEVEL STATE
CHOOSE = 'choose'
PLAY = 'play'

#BACKGROUND
BACKGROUND_DAY = 0
BACKGROUND_NIGHT = 1

state/main.py

from . import tool
from . import constants as c
from .state import mainmenu, screen, level

def main():
    game = tool.Control()
    state_dict = {c.MAIN_MENU: mainmenu.Menu(),
                  c.GAME_VICTORY: screen.GameVictoryScreen(),
                  c.GAME_LOSE: screen.GameLoseScreen(),
                  c.LEVEL: level.Level()}
    game.setup_states(state_dict, c.MAIN_MENU)
    game.main()

主执行文件main.py

import pygame as pg
from source.main import main

if __name__=='__main__':
    main()
    pg.quit()

到此这篇关于基于Python实现经典植物大战僵尸游戏的文章就介绍到这了,更多相关Python植物大战僵尸内容请搜索脚本之家以前的文章或继续浏览下面的相关文章希望大家以后多多支持脚本之家!

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