Lua脚本自动生成APK包
更新时间:2015年04月20日 09:13:04 投稿:junjie
这篇文章主要介绍了Lua脚本自动生成APK包,本文脚本适用于cocos2dx+lua的项目,需要的朋友可以参考下
上次用了纯bat写了个脚本生成APK包,感觉bat扩展性和语法差的令人发指,这次用lua重写了一个脚本
可以根据需要自行扩展了。
使用前tool path 还有 target path的前两个还是需要自己设置下。
一些小的函数 jit_file copy_file 我就不贴了 比较简单,用来luajit 和 拷贝。
-- Authors: sails鸢@oschina -- Date: 20th , August , 2014 -- Note: -- This is used for Cocos2dx + Lua -- This is a script to making .APK file for android platform -- Make sure you have installed java, ant, android sdk, ndk, svn, jit -- Also plz check and rewrite following paths before you use this script -- Remarks: -- The script will update your cocos engine directory and your Lua script which probably is Resources -- then it should jit your Lua files , use ASMaker to encrypt your Lua-jit files -- all files and resources will move to this folder proj.android/assets -- finally it will make a .APK package with ANT require('support') --tools paths local JAVA_HOME = 'C:\\Program Files\\Java\\jdk1.8.0_05' local ANT_HOME = 'D:\\ProgramSoftware\\apache-ant-1.9.4' local ANDROID_HOME = '"D:\\ProgramSoftware\\android sdk\\sdk"' local NDK_HOME = 'D:\\ProgramSoftware\\android-ndk-r9d-windows-x86_64\\android-ndk-r9d' local SVN_HOME = 'C:\\Program Files\\TortoiseSVN\\bin\\' --target paths local ENGINE_DIR = 'D:\\engine' local WORK_DIR = 'D:\\engine\\projects\\XXXX\\proj.android' local RESOURCES_DIR = WORK_DIR ..'\\..\\Resources' local ASSETS_DIR = WORK_DIR ..'\\assets' --function detect directory local function dir_exist(dir) return os.execute(string.format('pushd "%s">nul 2>nul && popd', dir)) end --remove old assets if dir_exist(ASSETS_DIR) then rmdir(ASSETS_DIR) end --remove old APK local old_apk , err = io.open(WORK_DIR..'\\bin\\XXXX-release.apk') if err == nil then old_apk:close() delfile(WORK_DIR..'\\bin\\XXXX-release.apk') end --svn update --check --svn_up(ENGINE_DIR) --svn_up(WORK_DIR..'\\..') --luajit --iter directory local cmd = string.format("pushd %q &dir /b /s &popd" , RESOURCES_DIR) local file_list = io.popen(cmd) for line in file_list:lines() do line_to = string.gsub(line, 'Resources', 'Resources_jit') if dir_exist(line) then check_mk_path(line_to) else if(string.find(line,'.lua$')) then jit_file(WORK_DIR, line , line_to) else copy_file(line , line_to) end end end file_list:close() --encryption with ASmaker local enc_cmd = WORK_DIR..'\\ASmaker.exe'..' -i '..WORK_DIR..'\\..\\Resources_jit'.." -o "..ASSETS_DIR..' -f .lua -e .exe' local enc_re = run_one_cmd(enc_cmd) if enc_re:find ("失败") then print("ASmaker加密文件夹失败!",enc_re) os.exit(1) end --ndk build local ndk_cmd = 'call '..NDK_HOME..'\\ndk-build'..' -C '..WORK_DIR..' '..'NDK_MODULE_PATH='..ENGINE_DIR..';'..ENGINE_DIR..'\\cocos2dx\\platform\\third_party\\android\\prebuilt' local ndk_re = run_one_cmd(ndk_cmd) if ndk_re:find ("error") then print("NDK build失败!",ndk_re) os.exit(1) end --android update local and_cmd = 'call '..ANDROID_HOME..'\\tools\\android'..' update project -p '..WORK_DIR local and_re = run_one_cmd(and_cmd) and_cmd = 'call "'..ANDROID_HOME..'\\tools\\android"'..' update lib-project -p '..ENGINE_DIR..'\\cocos2dx\\platform\\android\\java' and_re = run_one_cmd(and_cmd) --ant local ant_cmd = 'pushd '..WORK_DIR..'&call '..ANT_HOME..'\\bin\\ant release' local ant_re = run_one_cmd(ant_cmd) if ant_re:find ("failed") then print("生成APK失败!",ant_re) os.exit(1) end
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