C#实现简单的井字游戏实例

 更新时间:2015年06月15日 10:57:18   作者:小卒过河  
这篇文章主要介绍了C#实现简单的井字游戏,以一个完整实例分析了C#实现井字游戏的方法,需要的朋友可以参考下

本文实例讲述了C#实现简单的井字游戏。分享给大家供大家参考。具体如下:

/*
 * Created using: SharpDevelop
 * Created by: Tony Misner
 * Date: 1/2/2007
 * Time: 2:34 PM
 * 
 */
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
namespace TicTacToe
{
  /// <summary>
  /// This is a basic one player versus computer game of TicTacToe
  /// </summary>
  public partial class frmMain
  {
   string playerTurn = "0";
   string playerSymbol = "X";
   string computerSymbol = "O";
   int playCounter = 0;
   [STAThread]
   public static void Main(string[] args)
   {
    Application.EnableVisualStyles();
    Application.SetCompatibleTextRenderingDefault(false);
    Application.Run(new frmMain());
   }
   public frmMain()
   {
    InitializeComponent();  
   }
   void Label1Click(object sender, System.EventArgs e)
   {
    bool playerDone = false;
    string labelText = label1.Text;
    if (playerClick(labelText) == true)
    {
     label1.Text = playerSymbol;
     playerDone = true;
    }     
    else
    {
     return ;
    }
    if (checkWin() == true)
    {
     resetGame();
    }
    else
    {
     computerGo();
     if (checkWin() == true)
     {
       resetGame();
     }
    }
   }   
   void Label2Click(object sender, System.EventArgs e)
   {
    bool playerDone = false;
    string labelText = label2.Text;
    if (playerClick(labelText) == true)
    {
     label2.Text = playerSymbol;
     playerDone = true;
    }     
    else
    {
     return ;
    }
    if (checkWin() == true)
    {
     resetGame();
    }
    else
    {
     computerGo();
     if (checkWin() == true)
     {
       resetGame();
     }
    }
   }   
   void Label3Click(object sender, System.EventArgs e)
   {
    bool playerDone = false;
    string labelText = label3.Text;
    if (playerClick(labelText) == true)
    {
     label3.Text = playerSymbol;
     playerDone = true;
    }     
    else
    {
     return ;
    }
    if (checkWin() == true)
    {
     resetGame();
    }
    else
    {
     computerGo();
     if (checkWin() == true)
     {
       resetGame();
     }
    }
   }
   void Label4Click(object sender, System.EventArgs e)
   {
    bool playerDone = false;
    string labelText = label4.Text;
    if (playerClick(labelText) == true)
    {
     label4.Text = playerSymbol;
     playerDone = true;
    }     
    else
    {
     return ;
    }
    if (checkWin() == true)
    {
     resetGame();
    }
    else
    {
     computerGo();
     if (checkWin() == true)
     {
       resetGame();
     }
    }
   }   
   void Label5Click(object sender, System.EventArgs e)
   {
    bool playerDone = false;
    string labelText = label5.Text;
    if (playerClick(labelText) == true)
    {
     label5.Text = playerSymbol;
     playerDone = true;
    }     
    else
    {
     return ;
    }
    if (checkWin() == true)
    {
     resetGame();
    }
    else
    {
     computerGo();
     if (checkWin() == true)
     {
       resetGame();
     }
    }
   }   
   void Label6Click(object sender, System.EventArgs e)
   {
    bool playerDone = false;
    string labelText = label6.Text;
    if (playerClick(labelText) == true)
    {
     label6.Text = playerSymbol;
     playerDone = true;
    }     
    else
    {
     return ;
    }
    if (checkWin() == true)
    {
     resetGame();
    }
    else
    {
     computerGo();
     if (checkWin() == true)
     {
       resetGame();
     }
    }
   }   
   void Label7Click(object sender, System.EventArgs e)
   {
    bool playerDone = false;
    string labelText = label7.Text;
    if (playerClick(labelText) == true)
    {
     label7.Text = playerSymbol;
     playerDone = true;
    }     
    else
    {
     return ;
    }
    if (checkWin() == true)
    {
     resetGame();
    }
    else
    {
     computerGo();
     if (checkWin() == true)
     {
       resetGame();
     }
    }
   }   
   void Label8Click(object sender, System.EventArgs e)
   {
    bool playerDone = false;
    string labelText = label8.Text;
    if (playerClick(labelText) == true)
    {
     label8.Text = playerSymbol;
     playerDone = true;
    }     
    else
    {
     return ;
    }
    if (checkWin() == true)
    {
     resetGame();
    }
    else
    {
     computerGo();
     if (checkWin() == true)
     {
       resetGame();
     }
    }
   }
   void Label9Click(object sender, System.EventArgs e)
   {
    bool playerDone = false;
    string labelText = label9.Text;
    if (playerClick(labelText) == true)
    {
     label9.Text = playerSymbol;
     playerDone = true;
    }     
    else
    {
     return ;
    }
    if (checkWin() == true)
    {
     resetGame();
    }
    else
    {
     computerGo();
     if (checkWin() == true)
     {
       resetGame();
     }
    }
   }
   bool playerClick(string labelText)
   {
    if (playerTurn == "1" && labelText == "" && playCounter < 4)
    {
     playerTurn = "2";
     lblTurn.Text = "Player 2 Turn";
     playCounter++;
     return true;
    } else if (playCounter == 4)
    {
     toolStripTotal.Text = ((Convert.ToInt32(toolStripTotal.Text)) + 1).ToString();
     toolStripDraw.Text = ((Convert.ToInt32(toolStripDraw.Text)) + 1).ToString();
     MessageBox.Show("Draw","Game Over", MessageBoxButtons.OK, MessageBoxIcon.Stop);
     resetGame();
    }
    return false;
   }
   bool checkWin()
   {
    bool win = false;
    if (label1.Text == label2.Text && label2.Text == label3.Text && label1.Text != "")
    {
     win = true;
    }
    else if (label4.Text == label5.Text && label5.Text == label6.Text && label4.Text != "")
    {
     win = true;
    }
    else if (label7.Text == label8.Text && label8.Text == label9.Text && label7.Text != "")
    {
     win = true;
    }
    else if (label1.Text == label4.Text && label4.Text == label7.Text && label1.Text != "")
    {
     win = true;
    }
    else if (label2.Text == label5.Text && label5.Text == label8.Text && label2.Text != "")
    {
     win = true;
    }
    else if (label3.Text == label6.Text && label6.Text == label9.Text && label3.Text != "")
    {
     win = true;
    }
    else if (label1.Text == label5.Text && label5.Text == label9.Text && label1.Text != "")
    {
     win = true;
    }
    else if (label3.Text == label5.Text && label5.Text == label7.Text && label3.Text != "")
    {
     win = true;
    }
    if (win == true)
    {
     toolStripTotal.Text = ((Convert.ToInt32(toolStripTotal.Text)) + 1).ToString();
     if (playerTurn == "1")
     {
       toolStripLost.Text = ((Convert.ToInt32(toolStripLost.Text)) + 1).ToString();
       MessageBox.Show("Player 2 has won!","Game Over", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
       return win = true;
     }
     else
     {
       toolStripWon.Text = ((Convert.ToInt32(toolStripWon.Text)) + 1).ToString();
       MessageBox.Show("Player 1 has won!","Game Over", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
       return win = true;
     }
    }
    return win;
   }
   void resetGame()
   {
    label1.Text = "";
    label2.Text = "";
    label3.Text = "";
    label4.Text = "";
    label5.Text = "";
    label6.Text = "";
    label7.Text = "";
    label8.Text = "";
    label9.Text = "";
    playerTurn = "1";
    playCounter = 0;
    lblTurn.Text = "Player 1 Turn";
   }
   void computerGo()
   {
    bool computerDone = false;
    computerDone = computerGoForWin();
    if (computerDone == false)
    {
     computerDone = computerGoForBlock();
     if (computerDone == false)
     {
       computerDone = computerGoRandom();    
     }
    }
    playerTurn = "1";
    lblTurn.Text = "Player 1 Turn";
   }
   bool computerGoForWin()
   {
    bool computerDone = false;
    if (label1.Text == computerSymbol && label2.Text == computerSymbol && label3.Text == "")
    {
     label3.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label1.Text == computerSymbol && label3.Text == computerSymbol && label2.Text == "")
    {
     label2.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label2.Text == computerSymbol && label3.Text == computerSymbol && label1.Text == "")
    {
     label1.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label4.Text == computerSymbol && label5.Text == computerSymbol && label6.Text == "")
    {
     label6.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label4.Text == computerSymbol && label6.Text == computerSymbol && label5.Text == "")
    {
     label5.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label5.Text == computerSymbol && label6.Text == computerSymbol && label4.Text == "")
    {
     label4.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label7.Text == computerSymbol && label8.Text == computerSymbol && label9.Text == "")
    {
     label9.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label7.Text == computerSymbol && label9.Text == computerSymbol && label8.Text == "")
    {
     label8.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label8.Text == computerSymbol && label9.Text == computerSymbol && label7.Text == "")
    {
     label7.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label1.Text == computerSymbol && label4.Text == computerSymbol && label7.Text == "")
    {
     label7.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label1.Text == computerSymbol && label7.Text == computerSymbol && label4.Text == "")
    {
     label4.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label4.Text == computerSymbol && label7.Text == computerSymbol && label1.Text == "")
    {
     label1.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label2.Text == computerSymbol && label5.Text == computerSymbol && label8.Text == "")
    {
     label8.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label2.Text == computerSymbol && label8.Text == computerSymbol && label5.Text == "")
    {
     label5.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label5.Text == computerSymbol && label8.Text == computerSymbol && label2.Text == "")
    {
     label2.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label3.Text == computerSymbol && label6.Text == computerSymbol && label9.Text == "")
    {
     label9.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label3.Text == computerSymbol && label9.Text == computerSymbol && label6.Text == "")
    {
     label6.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label6.Text == computerSymbol && label9.Text == computerSymbol && label3.Text == "")
    {
     label3.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label1.Text == computerSymbol && label5.Text == computerSymbol && label9.Text == "")
    {
     label9.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label5.Text == computerSymbol && label9.Text == computerSymbol && label1.Text == "")
    {
     label1.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label1.Text == computerSymbol && label9.Text == computerSymbol && label5.Text == "")
    {
     label5.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label3.Text == computerSymbol && label5.Text == computerSymbol && label7.Text == "")
    {
     label7.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label3.Text == computerSymbol && label7.Text == computerSymbol && label5.Text == "")
    {
     label5.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label5.Text == computerSymbol && label7.Text == computerSymbol && label3.Text == "")
    {
     label3.Text = computerSymbol;
     return computerDone = true;
    }
    return computerDone = false;
   }
   bool computerGoForBlock()
   {
    bool computerDone = false;
    if (label1.Text == playerSymbol && label2.Text == playerSymbol && label3.Text == "")
    {
     label3.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label1.Text == playerSymbol && label3.Text == playerSymbol && label2.Text == "")
    {
     label2.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label2.Text == playerSymbol && label3.Text == playerSymbol && label1.Text == "")
    {
     label1.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label4.Text == playerSymbol && label5.Text == playerSymbol && label6.Text == "")
    {
     label6.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label4.Text == playerSymbol && label6.Text == playerSymbol && label5.Text == "")
    {
     label5.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label5.Text == playerSymbol && label6.Text == playerSymbol && label4.Text == "")
    {
     label4.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label7.Text == playerSymbol && label8.Text == playerSymbol && label9.Text == "")
    {
     label9.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label7.Text == playerSymbol && label9.Text == playerSymbol && label8.Text == "")
    {
     label8.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label8.Text == playerSymbol && label9.Text == playerSymbol && label7.Text == "")
    {
     label7.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label1.Text == playerSymbol && label4.Text == playerSymbol && label7.Text == "")
    {
     label7.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label1.Text == playerSymbol && label7.Text == playerSymbol && label4.Text == "")
    {
     label4.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label4.Text == playerSymbol && label7.Text == playerSymbol && label1.Text == "")
    {
     label1.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label2.Text == playerSymbol && label5.Text == playerSymbol && label8.Text == "")
    {
     label8.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label2.Text == playerSymbol && label8.Text == playerSymbol && label5.Text == "")
    {
     label5.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label5.Text == playerSymbol && label8.Text == playerSymbol && label2.Text == "")
    {
     label2.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label3.Text == playerSymbol && label6.Text == playerSymbol && label9.Text == "")
    {
     label9.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label3.Text == playerSymbol && label9.Text == playerSymbol && label6.Text == "")
    {
     label6.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label6.Text == playerSymbol && label9.Text == playerSymbol && label3.Text == "")
    {
     label3.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label1.Text == playerSymbol && label5.Text == playerSymbol && label9.Text == "")
    {
     label9.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label5.Text == playerSymbol && label9.Text == playerSymbol && label1.Text == "")
    {
     label1.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label1.Text == playerSymbol && label9.Text == playerSymbol && label5.Text == "")
    {
     label5.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label3.Text == playerSymbol && label5.Text == playerSymbol && label7.Text == "")
    {
     label7.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label3.Text == playerSymbol && label7.Text == playerSymbol && label5.Text == "")
    {
     label5.Text = computerSymbol;
     return computerDone = true;
    }
    else if (label5.Text == playerSymbol && label7.Text == playerSymbol && label3.Text == "")
    {
     label3.Text = computerSymbol;
     return computerDone = true;
    }
    return computerDone = false;
   }
   bool computerGoRandom()
   {
    bool computerDone = false;
    Random random = new Random();
    do
    {
     int position = random.Next(1,10);
     switch(position)
     {
       case 1:
        if (label1.Text == "")
        {
         label1.Text = computerSymbol;
         return computerDone = true;
        }
        break;
       case 2:
        if (label2.Text == "")
        {
         label2.Text = computerSymbol;
         return computerDone = true;
        }
        break;
       case 3:
        if (label3.Text == "")
        {
         label3.Text = computerSymbol;
         return computerDone = true;
        }
        break;
       case 4:
        if (label4.Text == "")
        {
         label4.Text = computerSymbol;
         return computerDone = true;
        }
        break;
       case 5:
        if (label5.Text == "")
        {
         label5.Text = computerSymbol;
         return computerDone = true;
        }
        break;
       case 6:
        if (label6.Text == "")
        {
         label6.Text = computerSymbol;
         return computerDone = true;
        }
        break;
       case 7:
        if (label7.Text == "")
        {
         label7.Text = computerSymbol;
         return computerDone = true;
        }
        break;
       case 8:
        if (label8.Text == "")
        {
         label8.Text = computerSymbol;
         return computerDone = true;
        }
        break;
       case 9:
        if (label9.Text == "")
        {
         label9.Text = computerSymbol;
         return computerDone = true;
        }
        break;
     }
    }while (computerDone == false);
    return computerDone = false;
   }
   void BtnExitClick(object sender, System.EventArgs e)
   {
    if (MessageBox.Show("Are you sure you want to exit?","Exit?",MessageBoxButtons.YesNo,MessageBoxIcon.Question) == DialogResult.Yes)
    {
     Application.Exit();
    }
   }
   void ExitToolStripMenuItemClick(object sender, System.EventArgs e)
   {
    BtnExitClick(sender,e);
   }
   void BtnNewGameClick(object sender, System.EventArgs e)
   {
    if (MessageBox.Show("Are you sure you want to restart?","Restart?",MessageBoxButtons.YesNo,MessageBoxIcon.Question) == DialogResult.Yes)
    {
     toolStripTotal.Text = ((Convert.ToInt32(toolStripTotal.Text)) + 1).ToString();
     toolStripDraw.Text = ((Convert.ToInt32(toolStripDraw.Text)) + 1).ToString();
     resetGame();
    }
   }
   void NewGameToolStripMenuItemClick(object sender, System.EventArgs e)
   {
    BtnNewGameClick(sender, e);
   }
   void AboutToolStripMenuItemClick(object sender, System.EventArgs e)
   {
    frmAbout about = new frmAbout();
    about.ShowDialog();
   }
  }
}

希望本文所述对大家的C#程序设计有所帮助。

相关文章

  • c# 获取照片的经纬度和时间的示例代码

    c# 获取照片的经纬度和时间的示例代码

    这篇文章主要介绍了c# 获取照片的经纬度和时间的示例代码,帮助大家更好的理解和使用c#,感兴趣的朋友可以了解下
    2020-11-11
  • C#实现JSON解析器MojoUnityJson功能(简单且高效)

    C#实现JSON解析器MojoUnityJson功能(简单且高效)

    MojoUnityJson 是使用C#实现的JSON解析器 ,算法思路来自于游戏引擎Mojoc的C语言实现 Json.h。这篇文章主要介绍了C#实现JSON解析器MojoUnityJson的方法,需要的朋友可以参考下
    2018-01-01
  • 深入浅出掌握Unity ShaderLab语法基础

    深入浅出掌握Unity ShaderLab语法基础

    Unity中所有Shader文件都通过一种陈述性语言进行描述,称为“ShaderLab”, 这篇文章主要介绍了Unity图形学之ShaderLab入门基础,需要的朋友可以参考下
    2023-05-05
  • C#模拟Http与Https请求框架类实例

    C#模拟Http与Https请求框架类实例

    这篇文章主要介绍了C#模拟Http与Https请求框架类,实例分析了处理http与https请求的方法与信息处理的技巧,需要的朋友可以参考下
    2014-12-12
  • C#零基础开发中最重要的概念总结

    C#零基础开发中最重要的概念总结

    这篇文章主要为大家详细介绍了C#零基础开发中最重要的一些概念,文中的示例代码讲解详细,对我们学习C#有一定的帮助,需要的可以参考一下
    2023-02-02
  • C#播放音频文件的详细步骤

    C#播放音频文件的详细步骤

    这篇文章主要介绍了C#播放音频文件的详细步骤,本文通过实例代码给大家介绍的非常详细,对大家的学习或工作具有一定的参考借鉴价值,需要的朋友参考下吧
    2024-01-01
  • C#中获取文件大小问题

    C#中获取文件大小问题

    这篇文章主要介绍了C#中获取文件大小问题,具有很好的参考价值,希望对大家有所帮助。如有错误或未考虑完全的地方,望不吝赐教
    2023-02-02
  • C#提示:“在证书存储区中找不到清单签名证书”的解决方法

    C#提示:“在证书存储区中找不到清单签名证书”的解决方法

    这篇文章主要介绍了C#提示:“在证书存储区中找不到清单签名证书”的解决方法,分析了几种常见的解决方案供大家选择使用,具有一定参考借鉴价值,需要的朋友可以参考下
    2015-01-01
  • C# 如何判断两个文件内容是否相同的方法

    C# 如何判断两个文件内容是否相同的方法

    使用System.security.Cryptography.HashAlgorithm类为每个文件生成一个哈希码,然后比较两个哈希码是否相同
    2013-05-05
  • C#自定义字符串补0函数实例

    C#自定义字符串补0函数实例

    这篇文章主要介绍了C#自定义字符串补0函数,通过一个自定义函数形式实例分析了C#操作字符串实现补零操作的技巧,具有一定参考借鉴价值,需要的朋友可以参考下
    2015-03-03

最新评论