群星怎么修改巨型建筑上限 修改巨型建筑上限方法介绍

  发布时间:2018-12-27 09:19:54   作者:佚名   我要评论
《群星》是一款深度的策略类游戏,游戏中包含了大量的外星种族和紧凑的游戏剧情,今天小编为大家带来修改巨型建筑上限方法,感兴趣的玩家,快来看看吧

在《群星》中,巨型建筑耗时极长,但是建立完成收益也很高,为了更好的获取资源,就需要建设多个巨型建筑,但是同一时刻内只能允许建造一个巨型建筑,所以我们就需要“黑科技”。

通过everything的文件内关键词搜索,具体接触修建限制的方案如下:

1、首先打开megastructure文件夹,定位各个巨型建筑的文件。比如戴森球就是01_dyson_sphere。

2、具体语句解释:

dyson_sphere_0 = {

entity = "construction_platform_entity"

construction_entity = "construction_platform_entity"

portrait = "GFX_megastructure_construction_background"

place_entity_on_planet_plane = no 修建的巨型建筑是否跟星球在一个平面上(没啥卵用)

entity_offset = { x = -7 y = -7 }

build_time = 1800 #修建时间

build_cost = {

minerals = 10000 #修建成本 (新版本是 alloys,合金。不过大同小异。)

influence = 300

}

maintenance = {

energy = 5 #维护费用

}

potential = {

has_ascension_perk = ap_galactic_wonders #potential 词条是必须有银河奇迹的飞升才能修建

}

possible = {

custom_tooltip = {

fail_text = "requires_inside_border" #必须在本实力控制范围内。用“#”注释掉这句和下面几句就可以给外星人修戴森球了

is_inside_border = from

}

custom_tooltip = {

fail_text = "requires_no_existing_dyson_sphere" #限制只有一个戴森球

from = { NOT = { has_country_flag = built_dyson_sphere } }

} #注释掉上面几行就能修更多球。

custom_tooltip = {

fail_text = "requires_surveyed_system"

NOT = {

any_planet = {

is_surveyed = {

who = prev.from

status = no

}

}

}

}

custom_tooltip = {

fail_text = "requires_no_habitable_planets"

NOT = {

any_planet = {

AND = {

OR = {

habitable_planet = yes

habitable_structure = yes

}

NOT = { has_planet_flag = habitat }

}

}

}

}

custom_tooltip = {

fail_text = "requires_no_black_hole_neutron_star_pulsar"

NOT = {

is_star_class = sc_black_hole

is_star_class = sc_neutron_star

is_star_class = sc_pulsar

}

}

custom_tooltip = {

fail_text = "requires_no_binary_trinary"

NOR = {

is_star_class = sc_binary_1

is_star_class = sc_binary_2

is_star_class = sc_binary_3

is_star_class = sc_binary_4

is_star_class = sc_binary_5

is_star_class = sc_binary_6

is_star_class = sc_binary_7

is_star_class = sc_binary_8

is_star_class = sc_binary_9

is_star_class = sc_binary_10

is_star_class = sc_trinary_1

is_star_class = sc_trinary_2

is_star_class = sc_trinary_3

is_star_class = sc_trinary_4

}

}

custom_tooltip = {

fail_text = "requires_no_existing_megastructure" #限制不能有已存在的巨型建筑,如果注释掉这个(这一段,整个大括号里的)custom_tooltip,就能把戴森球跟研究空间站、轨道栖所修在一个星系里。

#NOT = { has_any_megastructure = yes }

has_no_non_gate_megastructure = yes

}

}

placement_rules = {

planet_possible = {

custom_tooltip = {

fail_text = "must_build_around_star"

is_star = yes

}#必须围绕恒星修建。注释掉这个,就能围绕着气态巨行星和小行星之类的其他星体修戴森球。(这就有点儿魔改了。。。一个星系里全是戴森球。。。画美不看。。。)

custom_tooltip = {

fail_text = "requires_no_anomaly"

NOT = { has_anomaly = yes }

}#必须没有异常

custom_tooltip = {

fail_text = "requires_no_orbital_station"

has_orbital_station = no

}

}

}

# root = system

# from = country

ai_weight = {

factor = 15

modifier = {

factor = 0.1

starbase = { NOT = { has_starbase_size >= starbase_starfortress } }

}

modifier = {

factor = 0.1

any_neighbor_system = {

NOT = {

owner = { is_same_value = from }

}

}

}

}

on_build_start = {}

on_build_cancel = {}

on_build_complete = {

set_star_flag = dyson_sphere_built

from = { set_country_flag = built_dyson_sphere }

}

}

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