Android Compose学习之绘制速度表盘
更新时间:2023年11月17日 10:57:04 作者:jianghe_130
这篇文章主要为大家详细介绍了Android Compose绘制速度表盘的相关知识,文中的示例代码讲解详细,具有一定的学习价值,感兴趣的小伙伴可以了解下
内心想法XX
compose已经发布好久了,还没有用过compose写过UI,之前只是在官网上了解过,看着这可组合函数嵌套,我就脑袋大,更Flutter一个德行,我的内心是抵触的,还是觉得用XML写香,抱着试一试的心态,打算用compose应用于实际项目中。(还是得多接触,多学习,真的是很香YYDS)
无图无真相
上图,测试:通过滑动slider也是安卓称ProgressBar来改变速度
代码部分
@Composable fun SpeedContent(){ //添加数字动画,避免速度变化过于突兀 var mytargetValue by remember { mutableStateOf(0) } val progressInt: Int by animateIntAsState(targetValue = mytargetValue) Column(modifier = Modifier .background(color = Color.White) .fillMaxSize(), verticalArrangement = Arrangement.Bottom, horizontalAlignment = Alignment.CenterHorizontally) { Slider(value = mytargetValue.toFloat(), onValueChange = { mytargetValue = it.toInt() }, modifier = Modifier.fillMaxWidth(), valueRange = 0f..180f) SpeederMeter(progressInt) } }
具体实现
@OptIn(ExperimentalTextApi::class) @Composable fun SpeederMeter(speedNum: Int,modifier: Modifier = Modifier .width(220.dp) .height(120.dp) .background(color = Color.White)){ val centerPointColor = Color.Blue val colorCenterPoint1 = Color(0xFF000000) val colorCenterPoint2 = Color(0xFFEE3E07) val mersure = rememberTextMeasurer() fun getPointX(centerX:Float,angle:Int,circleRdius:Float,step:Int):Float{ val angles = (angle*step).toDouble() val angle = Math.toRadians(angles) return centerX - cos(angle).toFloat()*(circleRdius) } fun getPointY(centerY:Float,angle:Int,circleRdius:Float,step:Int):Float{ val angles = (angle*step).toDouble() val angle = Math.toRadians(angles) return centerY- sin(angle).toFloat()*(circleRdius) } val myUnit = "KM/H" val speedTextList = Array(7){(it*20).toString()} Box(modifier, contentAlignment = Alignment.BottomCenter ) { Canvas(modifier, onDraw = { val centerX = size.width/2 val bottomY = size.height-50 val myColorStops = arrayOf(0.0f to Color.White,1.0f to Color.Black) //画指针底座 drawCircle( brush = Brush.radialGradient(colorStops = myColorStops), radius = 30f, center = Offset(centerX,bottomY+15.dp.value), ) drawCircle( color = Color.White, radius = 23f, center = Offset(centerX,bottomY+15.dp.value) ) drawCircle( color = Color.Red, radius = 20f, center = Offset(centerX,bottomY+15.dp.value) ) //画单位 drawText( textMeasurer = mersure, text = myUnit, style = TextStyle(color = Color.Black, fontSize = 12.sp, fontWeight = FontWeight(20), fontFamily = FontFamily.Serif), topLeft = Offset(centerX-50.dp.value,bottomY-90) ) //画刻度 repeat(61){ val fontWeights = if( it%5==0){ if(it%10==0){ 7f }else{ 4f } }else{ 2f } val lengths = if(it%5==0){ if(it%10==0){ 25 }else{ 22 } }else{ 20 } drawLine( color = Color.Black, start = Offset( getPointX(centerX,it,bottomY,3), getPointY(centerX,it,bottomY,3) ), end = Offset( getPointX(centerX,it,bottomY-lengths,3), getPointY(centerX,it,bottomY-lengths,3) ), strokeWidth = fontWeights, cap = StrokeCap.Round ) } //画数字 repeat(speedTextList.size){ val myTopLeft = Offset( getPointX(centerX,it,bottomY-70,30)-25.dp.value, getPointY(bottomY,it,bottomY-70,30)) val colorType = if(it > 4){ Color.Red }else{ Color.Black } drawText( textMeasurer = mersure, text = speedTextList[it], topLeft =myTopLeft, style = TextStyle(colorType, fontSize = 11.sp, fontFamily = FontFamily.Serif) ) } //画指针 drawLine( color = Color.Red, start = Offset( getPointX(centerX,speedNum,bottomY-30,1), getPointY(centerX,speedNum,bottomY-30,1) ), end = Offset( getPointX(centerX,speedNum,0f,1), getPointY(centerX,speedNum,0f,1) ), strokeWidth = 15f, cap = StrokeCap.Round ) }) } }
Compose还是蛮香的,用了就回不去了<捂脸>,只是这个代码的可读性没有Java的好。
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