C# WPF实现播放音频文件的示例详解
更新时间:2024年03月12日 11:50:56 作者:无熵~
这篇文章主要为大家详细介绍了利用C# WPF实现播放音频文件的相关知识,文中的示例代码讲解详细,感兴趣的小伙伴可以跟随小编一起学习一下
C#播放音频文件的方式:
播放系统事件声音
使用System.Media.SoundPlayer播放wav
使用MCI Command String多媒体设备程序接口播放mp3,wav,avi等
使用WindowsMediaPlayer的COM组件来播放(可视化)
使用DirectX播放音频文件
使用Speech播放(朗读器,可朗读文本)
这里讲不需要引用dll就能播放音频的几种方式:
1、播放系统事件声音
System.Media.SystemSounds.Asterisk.Play(); //星号 System.Media.SystemSounds.Beep.Play(); //提示音 System.Media.SystemSounds.Exclamation.Play(); //感叹 System.Media.SystemSounds.Hand.Play(); //协助 System.Media.SystemSounds.Question.Play(); //问题
2、使用MCI Command String播放音频文件,可以支持多种格式(mp3,wav,avi),且不需要额外引用dll,可以循环播放音频
public class AudioPlayer { public AudioPlayer() { } //定义API函数使用的字符串变量 [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 260)] private string Name = ""; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)] private string durLength = ""; [MarshalAs(UnmanagedType.LPTStr, SizeConst = 128)] private string TemStr = ""; int ilong; //定义播放状态枚举变量 public enum State { mPlaying = 1, mPuase = 2, mStop = 3 }; //结构变量 public struct structMCI { public bool bMut; public int iDur; public int iPos; public int iVol; public int iBal; public string iName; public State state; }; public structMCI mc = new structMCI(); //取得播放文件属性 public string FileName { get { return mc.iName; } set { try { TemStr = ""; TemStr = TemStr.PadLeft(127, Convert.ToChar(" ")); Name = Name.PadLeft(260, Convert.ToChar(" ")); mc.iName = value; ilong = APIClass.GetShortPathName(mc.iName, Name, Name.Length); Name = GetCurrPath(Name); Name = "open " + Convert.ToChar(34) + Name + Convert.ToChar(34) + " alias media"; ilong = APIClass.mciSendString("close all", TemStr, TemStr.Length, 0); ilong = APIClass.mciSendString(Name, TemStr, TemStr.Length, 0); ilong = APIClass.mciSendString("set media time format milliseconds", TemStr, TemStr.Length, 0); mc.state = State.mStop; } catch { } } } //播放 public void play() { TemStr = ""; TemStr = TemStr.PadLeft(127, Convert.ToChar(" ")); APIClass.mciSendString("play media", TemStr, TemStr.Length, 0); //单次播放 //APIClass.mciSendString("play media repeat", TemStr, TemStr.Length, 0); //循环播放 mc.state = State.mPlaying; } //停止 public void StopT() { TemStr = ""; TemStr = TemStr.PadLeft(128, Convert.ToChar(" ")); ilong = APIClass.mciSendString("close media", TemStr, 128, 0); ilong = APIClass.mciSendString("close all", TemStr, 128, 0); mc.state = State.mStop; } public void Puase() { TemStr = ""; TemStr = TemStr.PadLeft(128, Convert.ToChar(" ")); ilong = APIClass.mciSendString("pause media", TemStr, TemStr.Length, 0); mc.state = State.mPuase; } private string GetCurrPath(string name) { if (name.Length < 1) return ""; name = name.Trim(); name = name.Substring(0, name.Length - 1); return name; } //总时间 public int Duration { get { durLength = ""; durLength = durLength.PadLeft(128, Convert.ToChar(" ")); APIClass.mciSendString("status media length", durLength, durLength.Length, 0); durLength = durLength.Trim(); if (durLength == "") return 0; return (int)(Convert.ToDouble(durLength) / 1000f); } } //当前时间 public int CurrentPosition { get { durLength = ""; durLength = durLength.PadLeft(128, Convert.ToChar(" ")); APIClass.mciSendString("status media position", durLength, durLength.Length, 0); mc.iPos = (int)(Convert.ToDouble(durLength) / 1000f); return mc.iPos; } } } public class APIClass { [DllImport("kernel32.dll", CharSet = CharSet.Auto)] public static extern int GetShortPathName( string lpszLongPath, string shortFile, int cchBuffer ); [DllImport("winmm.dll", EntryPoint = "mciSendString", CharSet = CharSet.Auto)] public static extern int mciSendString( string lpstrCommand, string lpstrReturnString, int uReturnLength, int hwndCallback ); }
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