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ps_shading (PECL) ps_shading -- Creates a shading for later use 说明int ps_shading ( resource psdoc, string type, float x0, float y0, float x1, float y1, float c1, float c2, float c3, float c4, string optlist )
Creates a shading, which can be used by ps_shfill() or
ps_shading_pattern().
The color of the shading can be in any color space except for
pattern.
参数
- psdoc
- type
The type of shading can be either radial or
axial. Each shading starts with the current fill
color and ends with the given color values passed in the parameters
c1 to c4
(see ps_setcolor() for their meaning).
- x0, x1, y0, y1
The coordinates x0, y0,
x1, y1 are the start and
end point of the shading.
- c1, c2, c3, c4
See ps_setcolor() for their meaning.
- optlist
If the shading is of type radial the
optlist must also contain the parameters
r0 and r1 with the radius of the
start and end circle.
返回值
Returns the identifier of the pattern or FALSE in case of an error.
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