SWFShape->addFillDescriptionSWFFill SWFShape->addFill ( int red, int green, int blue [, int a] )SWFFill SWFShape->addFill ( SWFBitmap bitmap [, int flags] ) SWFFill SWFShape->addFill ( SWFGradient gradient [, int flags] )
SWFShape->addFill() adds a solid fill to the shape's list of fill styles. SWFShape->addFill() accepts three different types of arguments. red, green, blue is a color (RGB mode). Last parameter a is optional. The bitmap argument is an SWFBitmap() object. The flags argument can be one of the following values: SWFFILL_CLIPPED_BITMAP, SWFFILL_TILED_BITMAP, SWFFILL_LINEAR_GRADIENT or SWFFILL_RADIAL_GRADIENT. Default is SWFFILL_TILED_BITMAP for SWFBitmap and SWFFILL_LINEAR_GRADIENT for SWFGradient. The gradient argument is an SWFGradient() object. The flags argument can be one of the following values : SWFFILL_RADIAL_GRADIENT or SWFFILL_LINEAR_GRADIENT. Default is SWFFILL_LINEAR_GRADIENT. I'm sure about this one. Really. SWFShape->addFill() returns an SWFFill() object for use with the SWFShape->setLeftFill() and SWFShape->setRightFill() functions described below. This simple example will draw a frame on a bitmap. Ah, here's another buglet in the flash player- it doesn't seem to care about the second shape's bitmap's transformation in a morph. According to spec, the bitmap should stretch along with the shape in this example.. See also SWFShape->setLeftFill() and SWFShape->setRightFill(). | ||||